Nacht Der Untoten, Verruckt, Shi No Numa, and Der Riese all appeared in Call of Duty: World at War, though most were available only through downloadable map packs. The moon is a novel place to kill zombies, but the other four maps in Rezurrection are much more familiar. The longer you survive, the better your chances are of completing the various hidden tasks that reveal more about the strange saga of Zombies mode. Romero was in the Call of the Dead DLC, but they're definitely still a threat. These undead astronauts are not as dangerous as George A. Phasing zombies crawl along the ground and then teleport uncomfortably close to you, while astronaut zombies don a random gamertag from your friends list and shamble slowly after you. There are some new Wonder Weapons and a new perk (carry three weapons at a time!) available, as well as new enemies to contend with. Gravity is low, so you have to be careful when jumping or sprinting up staircases, because the time you spend airborne is time that you are slow and vulnerable. The moon area is large compared to other zombie-killing arenas, and you travel through both indoor and outdoor spaces. Then, it's round-by-round zombie killing as per usual. Once you are beamed up to the moon proper, you must scoot over and grab a pressurized external suit before you asphyxiate. It may be tempting to try to earn some early points by sticking around, but it's advisable to make your stand near the teleporter, because things get out of control quickly. The Moon map starts off in Area 51, just before the arrival of the zombie horde. Of the five maps in Rezurrection, only one is new. By clicking 'enter', you agree to GameSpot's
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