![]() The Shadow of the Colossus remake has been criticized for retaining the tricky controls of the original game, which are a staple in Team Ico and GenDesign's games due to their emphasis on key-frame animation. This extends to Wander, the game's protagonist, whose animation is blended between the engines, with Bluepoint's engine rendering elements such as his poncho for better physics. That's why they move and react incredibly similarly to their PS2 counterparts. While the remake is built on Bluepoint's own internal engine - later used for its Demon's Souls remake - Bluepoint blended elements of Shadow of the Colossus' code with its modern engine to retain elements such as the intricate behavior patterns of the Colossi. Importantly, Bluepoint lifted the original game's code for the remake. ![]() ![]() Thankfully, through Japan Studio's involvement, Bluepoint had full access to the development archives at Sony, including original art assets created for the PS2 game. This gave the studio the difficult task of recreating the game's visual style and feel from the original game while also appropriately modernizing it. When remaking Shadow of the Colossus, Bluepoint Games wanted to deliver fans the experience it remembered from 2005, while not drifting too far from the creative intent that Team Ico strived for with the original PlayStation 2 game. RELATED: 6 Games That Let You Control The Villains For A Short Period This inspired Bluepoint Games to propose a full remake of the game to Sony, which would release in 2018 for PlayStation 4. While the game was remastered for PlayStation 3 in 2011 by Bluepoint Games, many elements of the game were still relatively unpolished thanks to hardware limitations at the time of its release. Since its release, Shadow of the Colossus has been commonly referred to as one of the greatest video games of all time, redefining emergent storytelling in the video game industry and inspiring many more groundbreaking titles to follow it. The game even achieved mainstream success, with filmmaker Guillermo del Toro citing the game as a piece of inspiration for his work, and the 2007 film Reign Over Me using the game as a pivotal piece of its narrative. Shadow of the Colossus was met with critical acclaim at launch, becoming one of the highest rated PlayStation 2 games thanks to its advancements in video game animation and visual storytelling, its unique and memorable puzzle bosses, and the reenforcement of its narrative themes through its game design, which it is still held in high regard for today. This led Team Ico to take elements such as the giant creatures and the game's large world and blend them into a single player game, which would go on to shape Shadow of the Colossus. Nico would allow four players to take down giant creatures together similar to Capcom's Monster Hunter series, but this idea was scrapped after it was deemed too difficult to create the game while also implementing online multiplayer on the PlayStation 2. Like all of director Fumito Ueda's games, Shadow of the Colossus survived a hectic and unpredictable development cycle, where the game was originally conceived as a co-operative prequel to Ico titled Nico. The original Shadow of the Colossus was an immediate smash success upon its release in 2005. RELATED: Shadow of the Colossus, The Last Guardian Dev Hoping for Announcement in 2023 The Impact of Shadow of the Colossus Thankfully, even five years later, Shadow of the Colossus remains one of the greatest remakes on the market. While the studio had intimate experience with the game through developing The Ico and Shadow of the Colossus Collection, entirely remaking a game so beloved for its artistry and design was no small task. This put the weight of the world on developer Bluepoint Games, a studio only previously known for remaster projects such as Metal Gear Solid HD Collection and Uncharted: The Nathan Drake Collection, when it was tasked with remaking Shadow of the Colossus from the ground up for PlayStation 4. Shadow of the Colossus left an impact on the video game industry, as seen when the game continues to inspire groundbreaking projects today, such as The Legend of Zelda: Breath of the Wild and Elden Ring. Team Ico's 2005 PlayStation 2 action-adventure game is often cited as one of the earliest examples of video games as an art form, much like its prior work Ico. Few games remain icons for years after their release like Shadow of the Colossus has.
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